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Titre : | Adobe Illustrator CS2 |
Auteurs : | Creative Adobe |
Type de document : | document électronique |
Editeur : | [S.l.] : Adobe Press, 2005 |
ISBN/ISSN/EAN : | 978-0-321-32183-1 |
Résumé : |
How often have you wished you had access to the team behind your favorite software--in this case, Adobe Illustrator--so that you could really pick their brains about all of its coolest features? With this book, you do. In these pages, the Adobe Creative Team gives you a guided tour of the graphics powerhouse, Adobe Illustrator CS2. Best of all, it does so at your pace. Whether your beautifully designed graphics end up in print, the Web, broadcast video, or even cell phone displays, this book shows you how to get them there--easily, elegantly, and efficiently. You'll find step-by-step, project-based lessons in all of Illustrator's key features, including those that are new to CS2: Live Trace, IllustratorÔÇÖs powerful bitmap-to-vector tracing tool; Live Paint, a revolutionary paint tool that lets you apply color to vector graphics intuitively and easily; the new Control Palette, which makes tools easier to locate and select, the Adobe Bridge file browser, tighter integration with Photoshop CS2, and more. Each chapter contains a project that builds on your growing knowledge of the program, while the companion CD includes all the files you need to complete the book's lessons. About the AuthorThe Adobe Creative Team is made up of designers, writers, and editors who have extensive, real-world knowledge of and expertise in using Adobe products. They work closely with the Adobe product development teams and Adobe's Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and more experienced users get up to speed quickly on Adobe software products. Excerpt. ┬® Reprinted by permission. All rights reserved.It looks obvious until you try it. My flight was waiting on the runway when the captain made an announcement. "We've had some trouble with the plane's air conditioning system. In a plane, the air conditioner controls the oxygen levels so we need to make sure it's working before we can take off. Restarting the air conditioning unit hasn't worked, so we're going to power down the aircraft and power it back on. These modern airplanes are all computer controlled, you know, so they're not very reliable." The pilot powered down the airplane, powered it back upÔÇöessentially, rebooted the airplaneÔÇöand our flight continued without incident. Needless to say, I was especially glad to deplane at the end of that particular trip. The Best of Times, the Worst of Times The best software organizations control their projects to meet defined quality targets. They accurately predict software delivery dates months or years in advance. They deliver their software projects within budget, and their productivity is constantly improving. Their staff morale is high, and their customers are highly satisfied.
In addition to these notable successes, software pumps billions of dollars into the economy every year, both directly through sales of software itself and indirectly through improved efficiency and through creation of products and services that are made possible only with software's support. The practices needed to create good software have been well established and readily available for 10 to 20 years or more. Despite some amazing triumphs, however, the software industry is not living up to its full potential. There is a wide gulf between the average practice and the best, and many of the practices in widespread use are seriously outdated and underpowered. Performance of the average software project leaves much to be desired, as many well-known disasters will attest.
Many projects that are lower profile than these are equally troubled. Roughly 25 percent of all projects fail outright,12 and the typical project is 100 percent over budget at the point it's cancelled. Fifty percent of projects are delivered late, over budget, or with less functionality than desired. At the company level, these cancelled projects represent tremendous lost opportunity. If projects that are ultimately cancelled could be shut down at 10 percent of their intended budgets rather than 200 percent, imagine what a company could do by redirecting those resources at projects that were not ultimately cancelled. At the national level, cancelled projects represent prodigious economic waste. A rough calculation suggests that cancelled software projects currently impose about a $40 billion drain on the United States economy. When projects succeed, they can still present risks to the public safety or welfare. A project lead at Lotus received a call from a surgeon who was using a spreadsheet to analyze patient data during open-heart surgery. Newsweek magazine printed pictures of soldiers using Microsoft Excel on laptop computers to plan operations, and the Excel technical support team has received calls from the battlefield during active military operations. The Purpose of This Book Software development can be predictable, controllable, economical, and manageable. Software isn't usually developed that way, but it can be developed that way. This book is about the emerging profession of software engineeringÔÇöand professional software practices that support economical creation of high-quality software. The essays in this book address questions like these:
The parts in this book progress from looking at the trade of computer programming as it exists today to exploring the profession of software engineering as it might exist in the future. Part 1, The Software Tar Pit, explains how the software field got to be the way it is. There are many valid reasons why the software field came to its current state. Understanding those reasons should be used to accelerate, not delay, the changes needed to make successful projects an everyday habit. Part 2, Individual Professionalism, looks at the steps individuals can take on their own to achieve higher levels of software professionalism. Software projects are so complex that numerous key factors cannot be addressed effectively at the individual level. Part 3, Organizational Professionalism, digs into the organizational practices needed to support more professional software projects. Part 4, Industry Professionalism, examines steps that must be taken by the software industry at large to support professionalism at the individual and organizational levels. What I've Learned Since 1999
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