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Titre : | Introduction to Programming Using Python |
Auteurs : | Daniel Liang |
Type de document : | document électronique |
Editeur : | [S.l.] : Prentice Hall, 2012 |
ISBN/ISSN/EAN : | 978-0-13-305055-4 |
Résumé : |
**ALERT:┬á**Before you purchase, check with your instructor or review your course syllabus to ensure that you┬á**select the correct ISBN**. Several versions of Pearson's MyLab & Mastering products exist for each title, including customized versions for individual schools, and registrations are not transferable. In addition,┬á**you may need a CourseID**, provided by your instructor, to register for and use Pearson's MyLab & Mastering products. Packages Access codes for Pearson's MyLab & Mastering products may not be included when purchasing or renting from companies other than Pearson; check with the seller before completing your purchase. Used or rental books If you rent or purchase a used book with an access code, the access code may have been redeemed previously and you may have to purchase a new access code. Access codes Access codes that are purchased from sellers other than Pearson carry a higher risk of being either the wrong ISBN or a previously redeemed code. Check with the seller prior to purchase. -- ** *Introduction to Programming Using Python┬á * ** **is intended for use in the introduction to programming course. ** Daniel Liang is known for his ÔÇ£fundamentals-firstÔÇØ approach to teaching programming concepts and techniques. ÔÇ£Fundamentals-firstÔÇØ means that students learn fundamental programming concepts like selection statements, loops, and functions, before moving into defining classes. Students learn basic logic and programming concepts before moving into object-oriented programming, and GUI programming. Another aspect of ** *Introduction to Programming Using Python * **is that in addition to the typical programming examples that feature games and some math, Liang gives an example or two early in the chapter that uses a simple graphic to engage the students. Rather than asking them to average 10 numbers together, they learn the concepts in the context of a fun example that generates something visually interesting. Using the graphics examples is optional in this textbook. Turtle graphics can be used in Chapters 1-5 to introduce the fundamentals of programming and Tkinter can be used for developing comprehensive graphical user interfaces and for learning object-oriented programming. ### About the Author **Dr. Liang **earned his Ph.D. in Computer Science from the University of Okalahoma in 1991, and an MS and BS in Computer Science from Fudan University in Shanghai, China, in 1986 and 1983. Prior to joining Armstrong, he was an associate professor in computer science at Purdue University in Fort Wayne, where he twice received the Excellence in Research award. Dr. Liang was trained in theoretical computer science. He was active in graph algorithms from 1990 to 1995 and published more than ten papers in several established journals such as SIAM Journal on Computing, Discrete Applied Mathematics, Acta Informatics, and Information Processing Letters. Since 1996, he has devoted to writing texts and published more than thirty books with Prentice Hall. His popular computer science texts are widely adopted in the world. Dr. Liang was elected a Java Champion in 2005 by Sun Microsystems. He has given lectures on Java internationally. |